TV STUDIO & LIVE CHANNEL PRODUCTION

Design the whole channel—not just the next title card.

Compose openers, lower thirds, live windows, tickers, transitions and sponsor scenes in a real layered timeline. Run the package as an always-on display or broadcast it from the desktop Stream application.

LIVE PROJECT
DESIGN · ANIMATE · PUBLISH
  • Multi-layer scenes with track-based z-order
  • Live media, IPTV, YouTube, HLS, M3U and camera sources
  • Local H.264 broadcast to RTMP or RTMPS destinations
97entrance and exit transitions
24 hmaximum production timeline
Livesources, metadata and channel controls

A VISUAL CONTROL ROOM

Build broadcast graphics as living scenes.

Every title, ticker, video frame, shape and data element remains editable and timed. Use masks, blend modes, keyframes and effects for the visual package, then combine scheduled segments with live sources and resilient playback behavior.

01

Lower thirds and title systems

Create reusable speaker cards, headlines, score strips, sponsor frames and on-air typography with exact timing.

02

Scene and channel sequencing

Arrange multiple elements per track, reorder z-index, nest reusable apps and build long-form rundown sequences.

03

Live source layouts

Mix HLS, M3U and IPTV playlists, YouTube, camera feeds, uploaded video and fallback visuals on one canvas.

04

Broadcast motion

Use masks, transitions, keyframes, borders, blend modes and effect stacks for polished scene changes.

05

Tickers and metadata

Animate smooth tickers and render available programme, station, song or artist metadata into styled text elements.

06

Desktop broadcasting

Select an approved display in ChattyShop Stream and broadcast it to RTMP or RTMPS with local H.264 encoding.

FROM CANVAS TO ON AIR

Your approved display becomes the programme output.

The downloadable Stream application signs into the workspace, loads a protected display, previews it, and sends the rendered result to the broadcast destination. Resolution, bitrate and stream credentials remain part of the local broadcasting workflow.

  • Windows x64, Windows ARM64 and macOS Apple silicon installers
  • RTMP and RTMPS destinations
  • Local H.264 encoding and local stream-key handling
  • The same project can remain assigned to on-site displays

A CLEAR PATH TO LIVE

Three steps. No disconnected export workflow.

01

Build the package

Create the channel identity, scenes, titles, tickers, sources and fallback states.

02

Approve the output

Assign the project to a protected display and confirm its frame behavior.

03

Take it on air

Select that display in ChattyShop Stream, add the destination and start broadcasting.

FREQUENTLY ASKED

Useful answers before you put a screen on the wall.

Can ChattyShop replace professional broadcast switching hardware?

ChattyShop is a visual composition, playback and desktop streaming workflow. It is useful for branded channels and live presentations, but it does not claim to replace specialist multi-camera switching, SDI routing or broadcast automation hardware.

What live video sources are supported?

Projects can use YouTube, HLS, M3U and IPTV playlists, camera feeds, uploaded video and live images, subject to source permissions, codecs, CORS and browser compatibility.

Can the output stream to YouTube or another provider?

ChattyShop Stream accepts an RTMP or RTMPS server URL and stream key from the destination provider, so it can work with providers that expose a compatible ingest endpoint.

KEEP EXPLORING

ChattyShop StreamSee the desktop broadcaster workflow.Live presentationsBuild manually guided experiences.Studio featuresExplore layers, effects, apps and playback.

15 DAYS · EVERY FEATURE

Build something real, then put it on a real screen.

Create your workspace